AI controlled units are now more likely to use flaming arrows against elephants where available.Improved AI infantry awareness of cavalry, making infantry brace when threatened by a charge.Units now consistently disembark from ships with raised bows.Improved siege vehicle docking placement.
Improved multiple siege ladder functionality parameters.Improved pathfinding of siege vehicles near walls.Improved video-memory detection to prevent the game from sometimes detecting the video memory limit from the wrong/lower graphics card in a multi-GPU configuration.In this configuration multiple GPUs are shown in a combo-box in the Advanced Graphics Options UI.Game now detects multiple GPUs and allows the player to pick which GPU is used to render the game.Support for multi-GPUs with multi-monitor configurations: New option in the Advanced Graphics Settings menu, for selecting between graphics cards / GPUs when more than 1 is available.Note that the Virtu MVP Control Panel application must be used to select between the discrete and integrated GPUs for each application that the player wants to run.We now correctly detect and report the correct GPU used in this scenario.a desktop with an Intel integrated GPU and a discrete desktop GPU – both typically routed to the same motherboard display output connector. Virtu MVP is a common OEM-installed application for selecting GPUs in a multi-GPU desktop configuration e.g.Support for ‘Virtu MVP’ Desktop Switchable Graphics: Note that the Catalyst Control Centre Switchable Graphics UI must be used to select between the discrete and integrated GPUs for each application that the player wants to run.This fix ensures that the ‘unlimited video memory’ graphics option is enabled correctly on AMD switchable configs.Game now correctly detects and reports the discrete GPU on an AMD switchable graphics configuration (primarily laptops with an Intel integrated GPU and a discrete AMD mobility GPU).Further battle map technical and performance improvements.Units no longer mistake bastions for wall breaches in settlement battles.Additional cost-balancing to Chariots and Elephants.Issues with trees in battle-maps addressed.Multiplayer battle-replay desync addressed.Fix for rare crash related to naval boarding/disembarking.Eliminated several rare crashes found in battle scenarios.Siege battle performance optimisations.Improved framerates when units clash in battles.Further work to reduce the CPU costs during battles.Performance and memory optimisations in Campaign modes.You can view the complete changelog below.
This update comes with performance and memory optimisations in Campaign modes, improved framerates when units clash in battles, as well as battle AI and behavioural improvements. SEGA and Creative Assembly have released the ninth update for Total War: Rome II.